Towerborne Environment Art
This is a showcase of the best scenes from the procedural looter-brawler, Towerborne. Larger scenes below were a group effort of the environment team at Stoic Studios and our external partner, Airborn Studios.
I led the environment team for 5 years, going from prototype to early access, and 1.0 launch.
Mountain Ridge
Fungi Forest
Grassland Hills
Coastal Bluff
Deep Cave
The Belfry
Belfry Seasonal Events
Duskveil & Grandeur
Props
Additional Credits:
Stoic
Lead Environment Artist: Lisa Fleck
Principal Artist: Tai Walker
2D Artists: Eric Dagley & Pavel Elagin
3D Artists: Kjeld Pedersen, Sadie Johnson, & Jimmy Malachier
Art Director: Pedro Toledo
Chief Creative Officer: Arnie Jorgensen
Airborn
Lead Environment Artist: Jonas Kunert
2D Artists: Dominik Gröstlinger, Ilka Hesche, & Jeremy Boulivet
3D Artists: Valeria Traverso & Kaat Van Thillo
Additional 3D Art Support: Pedro Damasceno