Lead Environment Artist
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Towerborne Environment Art

This is a showcase of the best scenes from the procedural looter-brawler, Towerborne. Larger scenes below were a group effort of the environment team at Stoic Studios and our external partner, Airborn Studios.

I led the environment team for 5 years, going from prototype to early access, and 1.0 launch.

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MainMenu_Ruins_Portfolio.png
Ruins_04.png
Ruins_03.png
 Mountain Ridge

Mountain Ridge

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Mountain_06.png
Mountain_03.png
 Fungi Forest

Fungi Forest

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 Grassland Hills

Grassland Hills

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Grasslands_02_Portfolio.png
Grasslands_Mountain_02.png
Grasslands_Lavender.png
 Coastal Bluff

Coastal Bluff

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Coastal_BossArena.png
Coastal_Beach_V3_Portfolio.png
 Deep Cave

Deep Cave

DeepCave_01.png
 The Belfry

The Belfry

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Tower (1).png
Tower (13).png
  Belfry Seasonal Events  Duskveil & Grandeur

Belfry Seasonal Events
Duskveil & Grandeur

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Halloween (2).png
Halloween (6).png
Halloween (16).png
Yule (4).png
Yule (6).png
  Props

Props

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  Additional Credits:    Stoic   Lead Environment Artist: Lisa Fleck Principal Artist: Tai Walker 2D Artists: Eric Dagley & Pavel Elagin  3D Artists: Kjeld Pedersen, Sadie Johnson, & Jimmy Malachier    Art Director: Pedro Toledo Chief Creativ

Additional Credits:

Stoic
Lead Environment Artist: Lisa Fleck
Principal Artist: Tai Walker
2D Artists: Eric Dagley & Pavel Elagin
3D Artists: Kjeld Pedersen, Sadie Johnson, & Jimmy Malachier

Art Director: Pedro Toledo
Chief Creative Officer: Arnie Jorgensen

Airborn
Lead Environment Artist: Jonas Kunert
2D Artists: Dominik Gröstlinger, Ilka Hesche, & Jeremy Boulivet
3D Artists: Valeria Traverso & Kaat Van Thillo

Additional 3D Art Support: Pedro Damasceno