The intent of this set up was to easily swap the midground and skybox layers to create a variety of lighting and vista options, while keeping the mission layout and biome selection consistent.
Missions were constructed of bite sized landscape pieces called stages. Each mission could have a variable number of stage shapes and sizes based on Design’s intention. Every biome needed to have all of the stage shapes to be compatible with any created mission.
A single stage can be repeated any number of times within a mission, even next to itself. We utilized blueprint randomizers to vary the set dressing and reduce repetition.
Assets and set dressing pictured are made by a huge array of people at Stoic and Airborn:Myself, Eric Dagley, Pavel Elagin, Sadie Johnson, Jimmy Malachier, Tai Walker, Kjeld Pedersen, Pedro Damasceno, Dominik Gröstlinger, Ilka Hesche, Jeremy Boulivet, Jonas Kunert, Valeria Traverso, and Kaat Van Thillo
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